Work in progress of a Game that I am currently making for class. Distant Travels is a puzzle platformer based around various settings made by using the tools provided in Unity.

The first area of this game is currently playable with a second area soon to come (Screenshots in sidebar). The next update will come with more post processing effects added to the current build of the game.

Comments

Log in with itch.io to leave a comment.

I love the geometry and the setting. The design of the platforms is interesting and fair. The environment is really nice and every angle is cool to look at. 

the level design is really fun here. the branching paths when exploring and general non linearity make the last section really engaging. Also I found a sequence break that while I'm not sure if it's intentional it sure is a plus for me.

Great visual storytelling! The way the level is built and its playability adds on. I'm curious as to how the player ended up in the ruins and what made said ruins look like that. Super fun (even though I didn't finish, I'm bad at platforming) and I can't wait to see more of this

The environment is beautiful i really feel immersed. The dessert puzzles are also really fun. 

Well done with this little game. The stage is fully realized and great to look at, which deserves extra praise since this primarily used cubes. The platforming challenges were fun, and it nice to just jump around and end up on a part of the map that you didn't think you could get to.

Some very nice platforming puzzles paired with a handful of impressive environments. These levels are HUGE, but none of them feel too empty, and some of them boast some very clever usage of the limited graphic style.