love the cave space! i think this concept needs a more controlled player-object though. you should look into making a custom character controller instead of just adding forces to a rigid body!
Color theme works well, makes it feel like inside a cave definitely. I got stuck in the first play through because i pushed the boulder the opposite way. Also the spikes after that really nice surprise and also a bit difficult to get through that section, reminds me of the first prince of Persia game.
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love the cave space! i think this concept needs a more controlled player-object though. you should look into making a custom character controller instead of just adding forces to a rigid body!
Color theme works well, makes it feel like inside a cave definitely. I got stuck in the first play through because i pushed the boulder the opposite way. Also the spikes after that really nice surprise and also a bit difficult to get through that section, reminds me of the first prince of Persia game.
Viability: Needs some work with the movement, and I got stuck on geometry here and there. I like the idea of hopping from place to place however.
Presentation: I like it so far, I like the cave look. It's simple but cute. The cube character should be traded out at some point though,
Theme: A Cave explorer, where there is more of a focus on how you explore than actually beating each level.
Engagement: The cave has a non-linear story. Cant wait to see more from this game.