Slime Odyssey
This is a game that I have been working on for my Games and Interactive Media class. This is the third version of this project.
Controls: Arrow Keys and Spacebar
This game is a platforming game with no one set path to make it through the levels. Each area within this game can be completed in numerous way's, but the only thing that matters is how fast you can make it through each section.
Tips:
Whenever you touch a surface your Jump resets, so mashing the Spacebar is a viable strategy.
You may or may not have realized, but once you finish the first section continue left to discover more areas
Future Updates:
Within this update there was originally going to be a checkpoint system and an option for a speedrun timer, but I was having trouble with the code. These will be available in the next update.
Next update will include addons to the current WIP section of this game
Status | Released |
Platforms | HTML5 |
Author | cjm4200 |
Genre | Platformer |
Made with | Unity |
Comments
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love the cave space! i think this concept needs a more controlled player-object though. you should look into making a custom character controller instead of just adding forces to a rigid body!
Color theme works well, makes it feel like inside a cave definitely. I got stuck in the first play through because i pushed the boulder the opposite way. Also the spikes after that really nice surprise and also a bit difficult to get through that section, reminds me of the first prince of Persia game.
Viability: Needs some work with the movement, and I got stuck on geometry here and there. I like the idea of hopping from place to place however.
Presentation: I like it so far, I like the cave look. It's simple but cute. The cube character should be traded out at some point though,
Theme: A Cave explorer, where there is more of a focus on how you explore than actually beating each level.
Engagement: The cave has a non-linear story. Cant wait to see more from this game.